Unity新的网络请求方式UnityWebRequest(5.2版本以后)
Get方式:
private IEnumerator SendUrl(string url){using (UnityWebRequest www = UnityWebRequest.Get(url)){yield return www.Send();if (www.error != null){Debug.Log(www.error);}else{if (www.responseCode == 200)//200表示接受成功{Debug.Log(www.downloadHandler.text);}}}}
Post方式:
public IEnumerator PostUrl(string url, string postData){using (UnityWebRequest www = new UnityWebRequest(url,"POST")){byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);www.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();www.SetRequestHeader("Content-Type", "application/json");yield return www.Send();if (www.isError){Debug.Log(www.error);}else{// Show results as textif (www.responseCode == 200){Debug.Log(www.downloadHandler.text);}}}}private IEnumerator PostUrl(string url, WWWForm form, Action<string> getResult){using (UnityWebRequest www = UnityWebRequest.Post(url, form)){yield return www.Send();if (www.isError){yield return www.error;}else{if (www.responseCode == 200){getResult(www.downloadHandler.text);}}}}
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