QT图形界面初学者项目

代码已经上传到github:点这里 欢迎star

文章目录

  • 说明
  • 流程图
  • 程序控制流程
  • 主要代码展示

说明

某985大学课设,使用QT Designer完成图形化交互界面设计 ,实现的效果类似下面视频:

仿真无人机对战游艇.mp4

代码质量不高,但实现了功能,可以作为非专业的课程设计参考。

流程图

程序控制流程

主要代码展示

mainscene.cpp

#include 'mainscene.h' #include 'config.h' #include 'move.h' #include<iostream> #include<QIcon> #include<QPixmap> #include<QPalette> #include<QBrush> #include<QPainter> #include<QPushButton> #include<QDebug> using namespace std; MainScene::MainScene(QWidget *parent) : QWidget(parent) { Map m_map; Move m_jianting; Move m_feiji; Move m_feiji1; Move m_feiji2; Move m_feiji3; Move m_feiji4; Missile m_missile; Missile m_missile1; Missile m_missile2; Missile m_missile3; Missile m_missile4; Missile m_lanjiedan; Missile m_lanjiedan1; Missile m_lanjiedan2; lasttime = 50; lanjiedan_bomb[0] = 0; lanjiedan_bomb[1] = 0; lasttime_lanjie_1 = 50; lasttime_lanjie_2 = 50; initScene(); } void MainScene::initScene() { setFixedSize(GAME_WIDTH,GAME_HEIGHT); setWindowTitle('无人机群作战'); JianTingBomb.load(BOMB_PATH); m_Timer.setInterval(GAME_RATE); MainButton_1=new QPushButton(this); MainButton_1->setIcon(QIcon(QUIT_PATH)); MainButton_1->setIconSize(QSize(150, 70)); MainButton_1->setGeometry(50,560,120,34); connect(MainButton_1,&QPushButton::clicked,this,&MainScene::playGame); MainButton_1=new QPushButton(this); MainButton_1->setIcon(QIcon(QUIT_PATH1)); // MainButton_1->setGeometry(50, 50, 100, 50); MainButton_1->setIconSize(QSize(150, 70)); MainButton_1->setGeometry(50,600,120,34); connect(MainButton_1,&QPushButton::clicked,this,&MainScene::close); } MainScene::~MainScene() { } //碰撞检测逻辑 void MainScene::collisionDetection(){ if(m_jianting.jianting_life>0){ if(!bump[0]&&m_jianting.m_XJianting-2<m_feiji.missile.m_X&&m_feiji.missile.m_X<m_jianting.m_XJianting+2){ qDebug()<<'子弹1命中!坐标为:'+QString::number(m_feiji.missile.m_X); m_jianting.jianting_life-=500; bump[0]=true; m_bombs[0].m_Free = false; m_bombs[0].m_X = m_feiji.missile.m_X; m_bombs[0].m_Y = m_feiji.missile.m_Y; } if(!bump[1]&&m_jianting.m_XJianting-2<m_feiji1.missile1.m_X1&&m_feiji1.missile1.m_X1<m_jianting.m_XJianting+2){ qDebug()<<'子弹2命中!坐标为:'+QString::number(m_jianting.m_XJianting); m_jianting.jianting_life-=500; bump[1]=true; m_bombs[1].m_Free = false; m_bombs[1].m_X = m_feiji1.missile1.m_X1; m_bombs[1].m_Y = m_feiji1.missile1.m_Y1; } if(!bump[2]&&m_jianting.m_XJianting-2<m_feiji2.missile2.m_X2&&m_feiji2.missile2.m_X2<m_jianting.m_XJianting+2){ qDebug()<<'子弹3命中!坐标为:'+QString::number(m_feiji2.missile2.m_X2); m_jianting.jianting_life-=500; bump[2]=true; m_bombs[2].m_Free = false; m_bombs[2].m_X = m_feiji2.missile2.m_X2; m_bombs[2].m_Y = m_feiji2.missile2.m_Y2; } if(!bump[3]&&m_jianting.m_XJianting-2<m_feiji3.missile3.m_X3&&m_feiji3.missile3.m_X3<m_jianting.m_XJianting+2){ qDebug()<<'子弹4命中!坐标为:'+QString::number(m_feiji3.missile3.m_X); m_jianting.jianting_life-=500; bump[3]=true; m_bombs[3].m_Free = false; m_bombs[3].m_X = m_feiji3.missile3.m_X3; m_bombs[3].m_Y = m_feiji3.missile3.m_Y3; } if(!bump[4]&&m_jianting.m_YJianting-2<m_feiji4.missile4.m_Y4&&m_feiji4.missile4.m_Y4<m_jianting.m_YJianting+2){ qDebug()<<'子弹5命中!坐标为:'+QString::number(m_feiji4.missile4.m_X); m_jianting.jianting_life-=500; bump[4]=true; m_bombs[4].m_Free = false; m_bombs[4].m_X = m_feiji4.missile4.m_X3; m_bombs[4].m_Y = m_feiji4.missile4.m_Y3; } if(m_jianting.m_lanjiedan1.m_x1<=m_feiji1.missile1.m_X1){ qDebug()<<'change the boolen of 2'<<m_jianting.m_lanjiedan1.m_x1<<m_feiji1.missile1.m_X1; bump[1] = true; lanjiedan_bomb[0]=true; } if(m_jianting.m_lanjiedan2.m_x2<=m_feiji3.missile3.m_X3){ qDebug()<<'change the boolen of 1'<<m_jianting.m_lanjiedan2.m_x2<<m_feiji3.missile3.m_X3; bump[3] = true; lanjiedan_bomb[1] = true; } } } void MainScene::playGame(){ m_Timer.start(); connect(&m_Timer,&QTimer::timeout,[=](){ updatePosition(); update(); time+=0.01; collisionDetection(); }); } void MainScene::updatePosition(){ //更新地图坐标 m_jianting.m_Free = false; m_jianting.updatePosition(); m_feiji.m_Free = false; m_feiji.updatePosition(); m_feiji1.m_Free = false; m_feiji1.updatePosition(); m_feiji2.m_Free = false; m_feiji2.updatePosition(); m_feiji3.m_Free = false; m_feiji3.updatePosition(); m_feiji4.m_Free = false; m_feiji4.updatePosition(); m_lanjiedan1.m_Free = false; m_lanjiedan1.updatePosition(); m_lanjiedan2.m_Free = false; m_lanjiedan2.updatePosition(); //发射导弹 m_feiji.shoot(); //如果子弹为非空闲状态,计算发射位置 if(!m_feiji.missile.m_Free) m_feiji.missile.updatePosition(); m_feiji1.shoot1(); if(!m_feiji1.missile1.m_Free) m_feiji1.missile1.updatePosition(); m_feiji2.shoot2(); if(!m_feiji2.missile2.m_Free) m_feiji2.missile2.updatePosition(); m_feiji3.shoot3(); if(!m_feiji3.missile3.m_Free) m_feiji3.missile3.updatePosition(); m_feiji4.shoot4(); if(!m_feiji4.missile4.m_Free) m_feiji4.missile4.updatePosition(); m_jianting.shoot5(); if(!m_jianting.m_lanjiedan1.m_Free) m_jianting.m_lanjiedan1.updatePosition(); m_jianting.shoot6(); if(!m_jianting.m_lanjiedan2.m_Free)m_jianting.m_lanjiedan2.updatePosition(); //计算爆炸播放的图片 for(int i = 0 ; i <=BOMB_NUM;i++) { if(m_bombs[i].m_Free == false){ m_bombs[i].updateInfo(); } } } void MainScene::paintEvent(QPaintEvent *) { QPainter painter(this); QFont f1('楷体',14,QFont::Bold,true); painter.setFont(f1); painter.setPen(Qt::yellow); painter.drawText(600,500,'舰艇血量:'); painter.drawText(360,500,tr(gcvt(m_jianting.jianting_life,5,ptr))); //绘制地图 painter.drawPixmap(0,0,1186,721,m_map.m_map1); if(m_jianting.jianting_life>0){ painter.drawPixmap(m_jianting.m_XJianting,m_jianting.m_YJianting,120,50,m_jianting.m_Jianting);} else{ if(lasttime){ lasttime--; painter.drawPixmap(m_jianting.m_XJianting,m_jianting.m_YJianting,120,50,JianTingBomb); } } painter.drawPixmap(m_feiji.XPlane,m_feiji.YPlane,m_feiji.Plane); painter.drawPixmap(m_feiji1.XPlane1,m_feiji1.YPlane1,m_feiji1.Plane1); painter.drawPixmap(m_feiji2.XPlane2,m_feiji2.YPlane2,m_feiji2.Plane2); painter.drawPixmap(m_feiji3.XPlane3,m_feiji3.YPlane3,m_feiji3.Plane3); painter.drawPixmap(m_feiji4.XPlane4,m_feiji4.YPlane4,m_feiji4.Plane4); //绘制导弹 if(!m_feiji.missile.m_Free&&!bump[0]) { painter.drawPixmap(m_feiji.missile.m_X,m_feiji.missile.m_Y,m_feiji.missile.m_Missile ); } if(!m_feiji1.missile1.m_Free&&!bump[1]) { painter.drawPixmap(m_feiji1.missile1.m_X1,m_feiji1.missile1.m_Y1,m_feiji1.missile1.m_Missile ); } if(!m_feiji2.missile2.m_Free&&!bump[2]) { painter.drawPixmap(m_feiji2.missile2.m_X2,m_feiji2.missile2.m_Y2,m_feiji2.missile2.m_Missile ); } if(!m_feiji3.missile3.m_Free&&!bump[3]) { painter.drawPixmap(m_feiji3.missile3.m_X3,m_feiji3.missile3.m_Y3,m_feiji3.missile3.m_Missile ); } if(!m_feiji4.missile4.m_Free&&!bump[4]) { painter.drawPixmap(m_feiji4.missile4.m_X4,m_feiji4.missile4.m_Y4,m_feiji4.missile4.m_Missile ); } if(!m_jianting.m_lanjiedan1.m_Free&&!lanjiedan_bomb[0]) { if(m_jianting.m_lanjiedan1.m_x1>=m_feiji1.missile1.m_X1) painter.drawPixmap(m_jianting.m_lanjiedan1.m_x1,m_jianting.m_lanjiedan1.m_y1,m_jianting.m_lanjiedan1.m_Missile ); } if(!m_jianting.m_lanjiedan2.m_Free&&!lanjiedan_bomb[1]) { if(m_jianting.m_lanjiedan2.m_x2>=m_feiji3.missile4.m_X3) painter.drawPixmap(m_jianting.m_lanjiedan2.m_x2,m_jianting.m_lanjiedan2.m_y2,m_jianting.m_lanjiedan2.m_Missile ); } for(int i=0;i<=4;i++) if(m_bombs[i].m_Free == false){ painter.drawPixmap(m_bombs[i].m_X,m_bombs[i].m_Y,m_bombs[i].m_pixArr[m_bombs[i].m_index]); qDebug()<<'爆炸1'; } if(lanjiedan_bomb[0]&&lasttime_lanjie_1){ lasttime_lanjie_1--; qDebug()<<'爆炸2'; painter.drawPixmap(m_jianting.m_lanjiedan1.m_x1,m_jianting.m_lanjiedan1.m_y1,JianTingBomb); } if(lanjiedan_bomb[1]&&lasttime_lanjie_2){ qDebug()<<'爆炸3'; lasttime_lanjie_2--; painter.drawPixmap(m_jianting.m_lanjiedan2.m_x2,m_jianting.m_lanjiedan2.m_y2,JianTingBomb); } }

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子弹运行逻辑:


void Missile::updatePosition()
{
    t++;

    m_X+=3;
    m_Y +=Acceleration*(2*t+1)/2;

    m_X1+=3;
//    m_Y1 += 1.4;
    m_Y1 +=Acceleration*(2*t+1)/2;

//    if(m_X2<=700){
//        m_Y2 += 2;
        m_Y2 +=Acceleration*(2*t+1)/2;
        m_X2+=3;
//    }

    m_X3+=3;
//    m_Y3 += 1.45;
    m_Y3 +=Acceleration*(2*t+1)/2;

//    if(m_X4<=680){
//        m_Y4 += 2.5;
    if(m_X4<=860){
        m_Y4 +=Acceleration*(2*t+1)/2;
        m_X4 += 3;
    }else{
        m_Y4 +=Acceleration*(2*t+1)/2;
        m_X4 -= 3;
    }

    if(m_x1>600 ){
        m_x1-=3;
        m_y1-=1.54;
    }
    if(m_x2>650){
        m_x2-=2;
        m_y2-=1.45;
    }
}

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